Palette Ivory
Colour
Body type Custom
Outfit Custom
Expression
Emotes 0 packaged
Packaged emotes cycle in the viewport and bake into the .vrm as animation clips.
Wardrobe
Conversation offline
Turn
Reaction
A server-sent affect vector wins when the API starts emitting one. Until then it is read from the reply. Mood carries between turns and decays toward baseline.
Backend
Endpoint, account and provider keys live in Settings.
Emote library
Loading a library emote fills the timeline with editable keyframes.
Bone head
Rotation
Hands
Behavior engine
Affect in, physiology out. No clips.
Viewport
Humanoid map
Retarget
Export check
Every export is re-imported and validated before it downloads.
Emote Untitled
Key at playhead
Clips open paused and edit-ready — pose, then stamp. Auto-key take stamps a key every time you move a bone, stepping the playhead on. Space play · K key at playhead · ←→ step (Shift = big) · Del delete key · double-click the track to drop a key there · drag keys to retime.
Export emote
.vrma is the VRM Animation format — drops into any VRM runtime and retargets to other avatars. Every export is re-imported and checked first.